

They have significantly more “special things” to them than other civs. So I don’t personally think Japan was that much of a problem in supremacy… my games never lasted that long with them, but I do think Japan is very spoiled per say. The good ol’ rush civs faired better (Otto, Indian, Russia, etc.) I remember seeing stats somewhere, but I saw that Japan just did average in supremacy. Harder to do with civs without a good Age 2 rush.
#AGE OF EMPIRES 3 JAPANESE DECK UPGRADE#
You just can’t let them stack wonder bonuses, boom, and upgrade their units, or else Japan eventually becomes a monster. Yeah, I’m not so great at 1v1s (I’m average), but I’ve played as Russia versus Japan and I can see why Japan is beatable in the early game. There are still a lot of old users who are hesitant to buy, but The developers seem to want them not to buy AOE3DE. I don’t know why they deserve to change the balance. They pretend to be balanced by over-nerfing Sweden and overlying bonuses. If developers have ever played real games, they must have nerfed Japan. Just because they are weak to the initial attack, because they are weak to the treaty, because they are weak to Supremacy, they continue to avoid nerfs. Shrine produce more resources than factories.Īshigaru consumes 1 pop and can deal more than 60 damage.Īlthough they can have maximum of villagers only 75, but they have either excellent economic and units. However, the number of Japanese units that it actually shows is definitely strong. I made a deck for the Japanese treaty because I was told that Japan should not be nerfed because it is weak in the treaty. In fact, I am a 1vs1 supremacy user, and I wrote this thread because Japan avoids nerfs in so many patches and suffers users who don’t play Japan. In supremacy, I see Japan losing so the balance seems fine there.īut in treaty, someone with the basic skills can make Japan one pain in the ■■■ for others If you do the math, Ashigaru with these buffs can take 5 shots while killing an imperial skirm of ~260 HP in 6 shots, even with the skirm’s 0.30 ranged resist. This enables Ashigaru to stand up to imperial skirmishers, needing 5 shots to take down. With team infantry cards from the European civs, Ashigaru can get 70+ attack and 440+ HP. They already make their military more pop-efficient due to high HP and high attack, but the 25 extra pop is hammer on the head.Īnd not only that, Japan (already strong by itself) gets even more strong with team bonuses.
#AGE OF EMPIRES 3 JAPANESE DECK HOW TO#
I knew how to counter, but it just kept feeling like I was stuck on defense while he still had options to spare. I did my thing as Portugal: I had a mixed mass of musks/cassadores, 4-5 cannons in back, 5-6 flanking huss, 8 few goons to cover flanks from nagi, but Japan was able to maintain a similar composition with higher HP and was able to overcome my goons with 12-14 nagi without hurting his eco, distracting my firepower (making me micro more). The most frustrating thing is having a well-balanced army yet it still feels like the Japan player still had options while I had to commit. You always feel like you are playing defense because you don’t have spare population to flank or push mortars. France can also support its eco, but Fur Trade enables France players to do a lot of crazy things with their military composition before they even have to worry about draining. The Dutch’s eco in treaty is god awful, and you can’t use the 150 pop sustainably. The difference between Japan and Dutch having extra military pop space, is that Japan has actually an eco that can support it in treaty. European civs have to balance their army due to the situation, but 125 pop can do a lot more. They can throw you mass ashigaru as their base unit, have flaming arrows in the back, flank with tons of nagi on the side, and still have some Japanese mortars in the back doing work. If someone knows how to play the civ well, then 125 military pop is a such a headache to handle. I wouldn’t say they’re OP, but they are definitely a higher tier than the rest of the civilizations in treaty mode (with exception of maybe France). If Japan is properly played in treaty, they are really, really hard to handle.
